Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Cloud lightning + arc emitters + disruptors. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Archimedes4. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. 3. Join. Stellaris. 1. . To quickly find a tech in this list press ctrl + f and type in the techs name. 1 beta][d173] Cloud Lightning not working Game Version [2. Cloud Lightning Uavailable. Vovarush. And in this case totally unnecessary. Now I only have disruptors. From there, under the General tab. I got my fleets wiped early on using cloud lightning without taking down a single ship. Play Stellaris: Console Edition with Xbox Cloud Gaming (Beta). I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. 2 Running out of Time. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. They’re tasked with various jobs depending on the game, including. 0 unless otherwise noted. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). They are supposed to be L sized weapons but they don't appear as an option for that slot. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. This happens sometimes, with the scientist selected, right click the system on the galactic map and select "research projects. ago. 15. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. They ignore both shields and armor and deal base damage directly to the hull. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Stellaris. Advanced shields require Strategic Resource to make. • 3 yr. I researched cloud lightning conduits in my latest game. Stellaris - Cloud Lightning salvage not dropping from combat. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. If your save was local then you could do that thing with Windows that restores your system to a previous state. – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. 0) Number of years since game start is lower than 5 (×2. Damage in general scales much, much faster than defense does in Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Darvin3 • 3 yr. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Example: research_technology tech_starbase_3. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. If it's in a system you'll be occupying then take the science otherwise do the project. co. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Content is available under Attribution-ShareAlike 3. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 8. nor for any other slot for that matter. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 3. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. I'm playing in ironman so no console commands to slap it down. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. A lot better to skip shields entirely. so i had a 2. STELLARIS 8 STED. 3. Troubleshooting. cloud lightning conduits. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 3 Lance 2. #3. #footer_privacy_policy | #. Scroll over to that blasted blank event: You should see the name of the event that's a problem. 2 Particle Launcher 2. if it did 1% of all the damage to the hull, it's a miracle. They are supposed to be L sized weapons but they don't appear as an option for that slot. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. the. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They need to be cheap and numerous, not tough. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. The star itself always has a deposit of 6 physics. The only time this reverses is against the Unbidden. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Bolt From the Blue. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Sometimes I use all Cloud Lightning and Palpatine them out of existence. 419K subscribers in the Stellaris community. If you’ve ever played any Final Fantasy, chances are you know moogles. The Guardians are exceptionally powerful, and push the. . . I have run a series of tests to. Transient Luminous Events. Example 200 Naval Capacity Fleet: Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Contents. See what else you can do to get the most out of your subscription. Choose weapons that ignore or are more effective against the enemy’s ship design. I play on console, and I think we’re on 2. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. 1 version, so i've rolled my stellaris back and is gonna test this strategy. A new Stellaris experience, exclusive for mobile: - Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story in the palm of your hands. In the menu, select the mod you wish to upload and click on "Upload". 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. For the record, in stellaris 2. If you've got anti-shield or shield-ignoring, use it. 3 So very, very brightly. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . 3. ago. Exakan • Determined Exterminator • 2 yr. What jumps out is the very low damage of the CL. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. 1 updated. In version 3. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Check "Run this program as an administrator. Cloud Entity: NAME_Cloud_Entity. This mod also adds two new technologies to the. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. In 5 hours I will play Stellaris with my friends. This page was last edited on 14 October 2017, at 11:48. Language: English&中文. © Valve Corporation. I'm 200 hrs in and only now learning this. It's the best weapon in the game. You want anti-armor/anti-hull weapons. Battleships with arc lightning XL and cloud lightning for every other weapon. Same problem seems to exist for amoeba strike craft. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. However when I go in the ship designer they are not available as an option. So, A searchable list of all technology codes from Stellaris. They need to be cheap and numerous, not tough. • 1 yr. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. . Compatible with all versions of Dolibarr up to 17. I like playing with penetration weapons for thematic. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. It is ranked #201,041 in the world . Alle Rechte vorbehalten. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. Favorite. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. 1. This is cloud lightning. Those are your custom nations and Paradox's. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. . Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. And double checking it's still selected hours later. Void clouds are not organic, neither are crystals. so i had a 2. 1. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 2. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Hit the Tilde key ( ` ) on your keyboard to open the console. They ignore both shields and armor and deal base damage directly to the hull. 9 ‘Caelum’ Patch Notes. 0 unless otherwise noted. zip" and select Extract, best done in some fresh folder. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. 1. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Apr 5, 2023. a lineage kernel forked from LineageOS official repository, version 4. Large. Cloud Lightning was the exception since 2. zip file (make a copy of it and rename the copy if you need to). . But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Killed some void clouds, now I have Cloud Lightening. Can fit into Extra-Large slots; 8. They don't exist in my designer. But, I have no idea for larger ships. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 类型:能量. Stellaris: Suggestions. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Enter the name of a ship to filter the entries in the table. Completely non-issue if you have Cloud Lightning. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. 84 average damage, and now outperforms 2x medium T3 disruptor (14. It's much weaker, and it shows up much earlier. but the CL can go through armor and shields. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. However, this build has the. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Enable Steam Cloud Sync. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Except if you're running any tech that bypasses shield or armor. Bridge_of_Brown. It is cheap, effective, and is good against literally everything until you. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. The home system is rather nice as well. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. if it did 1% of all the damage to the hull, it's a miracle. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. rarely see empire use cloud lightning as weapon. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. I researched cloud lightning conduits in my latest game. And yes , it does work. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. 7 Technology List – T to Z. 1. If you like battleships, you can do Arc Emitters and Cloud Lightning. MyOther_UN_is_Clever. (But then again, so do flak cannons if you have something, like fighters. Thanks for the tips. Both Launchers and Artillery have bonus/penalty damage. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 0) Number of years since game start is greater than 10 (×2. 1. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. This discharge may. r/Stellaris. • 25 days ago. I can't seem for the life of me figure out what this outcome does beside just EXIST. 500 Battleships or 500 Corvettes or any combination of 500 warships. Mega Cannons+Neutron Launchers are more efficient otherwise. Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. Vulnerable to kinetic weapons. I like playing with penetration weapons for thematic. Particles (Tier 2) Cost: 2000, Weight: 0. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. Cheaper Alloys cost than armor. Killed some void clouds, now I have Cloud Lightening. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). but the CL can go through. Unsubscribe Description. json files and having the other players overwrite their own versions of those files with your own. 1 Tribute to Lost Moments id 9430 - 9440. Xenomorphs. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. Subscribe. Click the Compatibility tab. 能源消耗:-40. Lightning Safety. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. Get rid of your shields, stack full armor, and load up with all of the arc emitters/cloud lightning/disruptors you have. If they loose that, then the total DPS they deal is significantly lower. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. 2. 7. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. They’re round, adorably puffs of fur native to the FF universe. 0 unless otherwise noted. nor for any other slot for that matter. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. It’s a void cloud that moves around the map. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. 0 most weapons have been re-balanced and are now viable in different situations. Subscribe. - Find the 00_weapons_critters_cloud text file. 2 Beasts of Space. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Todos los derechos reservados. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. However when I go in the ship designer they are not available as an option. Launch the game launcher and go to the "Mods" tab. Really helps winning. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. So you know how if you destroy the Hull you basically destroy the entire ship. 对该项目的细节说明请添加至相关页面. 2. 5 Stellaris Tech Id List – J to P. Admirals. Power HyD S, HyD X, and HyD R available, for red-extended applications. It did for me? Or is it a 2. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Sounds like one of the occasional storms that run through a Galaxy. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Stellaris Real-time strategy Strategy video game Gaming. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. 1 Beacon in the Depth. json, game_data. " I've had it work with 1 NPC in the federation. To reiterate 1. It's a new bug with flagella and cloud lightning. . Stellaris 3. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. . If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). nor for any other slot for that matter. . Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. . ; About Stellaris Wiki; Mobile viewNov 9, 2023What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Cloud Lightning goes from 7. Aug 6, 2020 @ 10:10pm Yes #1. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). I sometimes field them to complement the "Penetration Battleship" fleet. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 3 hotfix patch. Troubleshoot issues in the Xbox Game Pass mobile app3. They ignore both shields and armor and deal base damage directly to the hull. ago. 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Go to Stellaris r/Stellaris • by Morcalvin. 1. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 25 / ×2. In a scenario where both empire are at lvl 20 repeatables on everything. So, I'm reaching the mid game, and there's no sign of these dudes showing up. But so far the game will not. The cloud lightning bug seems to exist only in the 2. Now, "performance vs fleet capacity used", that may be a different story. Sprites are mostly red, faintly lit (thus only. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 302, added ksu. Give me the most broken empire you have. 1 API; 10 System requirements; 11 References; Stellaris is a singleplayer and multiplayer free-roaming camera 4X game in the Stellaris. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Haha no. nz was registered 9 years ago. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. This. Also, the void cloud lightning is better. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. You have the perfect start. 维护费:0. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 2. 8 they limited fleets to 500 ships each. 1. Members Online. cloud lightning conduits. 2 Anti-Hull 2. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. --------------. Lich King. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). After upload is finished, mod page will open inside the Steam client. This gives you time to send your own armies to take the planet back. Jump to latest Follow Reply. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 3 Garden of. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. nor for any other slot for that matter. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Archimedes4. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Interestingly, I've found another system that looks similar to the VLUUR system. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. EulersApprentice • 1 yr. Stellaris Steam charts, data, update history. Go to c:program filessteam. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 2. There is always a better option for your ship designs than Cloud Lightning. 2 Running out of Time. using it now.